Learning Everest Team

About Learning Everest Team

Learning Everest is a leading eLearning company based out of Pune India. Our clients include corporate customers, universities, training, and eLearning companies. We are a one-stop solution to all your learning needs and are a committed and seasoned team of learning professionals who have worked for some of the finest companies in the world.

5 Elements to Enhance your Learners’ Virtual Learning Journey

2024-03-01T13:28:23+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

Virtual learning journeys are carefully curated digital learning experiences (LX) that pan out over a few sessions. Depending on the course objectives and load, these journeys could be spaced out across a few days or several weeks.

Induction Training

2024-06-07T10:15:33+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

The first months of a new employee's journey are critical. Induction training helps the employees in onboarding to an organization. It helps them become an expert at their job and understand their role tasks, what good performance looks like, and what poor expectations look like. Ensure they knowhow are these areas measured. All new employees need to undergo a proper and comprehensive induction before starting work. What are the best ways to construct an effective new employee induction? Continue reading to find out!

Digital Learning Journey in Corporate Training

2024-07-19T18:28:56+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

Digital learning journeys are essential in achieving the learning objectives and training outcomes for the workforce. Many organizations prefer moving their classroom training sessions to online virtual learning journeys for greater accessibility. Instructors are now using virtual tools to conduct the sessions.

Microlearning Design Model: A Modern, Learner-Centric Approach

2024-03-01T13:25:55+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

The microlearning design model aims to provide learning in small, focused chunks. It is rooted in psychological principles that reduce the cognitive load on the learner’s mind to maximize retention.

How to write learning objectives using Bloom’s taxonomy

2024-04-08T09:14:21+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

Bloom’s Taxonomy is a popular framework used to formulate learning objectives in the learning and development and education sectors. First introduced in 1956 by Benjamin Bloom, with a revision in 2001, the model has been in use for almost 8 decades. The taxonomy comes from 16 years of extensive research by Bloom and his colleagues in the field of education and has stood the test of time. Let us look at how to put Bloom’s taxonomy into practice to write compelling and purposeful objectives for corporate learning.

Valuable methods for identifying organizational training needs

2024-04-11T10:57:47+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

Identifying training needs can be an overwhelming task without the proper methods at one's disposal. Having a basic training needs identification strategy can, thus, come in handy for organizations in the long run. Since training and development are integral parts of a company's overall functioning, they occur in some capacity throughout an enterprise's lifecycle. A structured process called training needs analysis (TNA) is usually carried out whenever a new goal or discrepancy arises. The following sections will explore how to assess training needs by highlighting the methods used.

Promoting a Corporate Learning Environment through eLearning

2024-03-01T13:24:42+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Learning Culture, Microlearning, Mobile Learning, Scenario Based Learning|

In today’s fast-paced and competitive market, corporate learning has shifted from being a purely human resource objective to a business-related one. Organizations have realized the massive competitive advantage investing in their employees’ skills and abilities grants them. This shift in priorities has also led to a change in the meaning of corporate learning. Some hold that it has always been a part of company cultures, evolving to capture a broader definition at present. However, others maintain that this broader meaning defines a new era in how companies approach employee development.

Articulate Rise 360 for eLearning Development

2024-03-01T13:23:49+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

Articulate Rise 360 is the best option for developing eLearning content for your organization if you want to move from text-heavy courses. Articulate Rise develops eLearning courses using flexible components called learning blocks to create custom eLearning courses.

Merrill’s Principles of Instruction – A Practical Guide

2024-03-01T13:23:08+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

Merrill's Principles of Instruction are a set of instructional design (ID) guidelines that combine features of other successful ID models into one comprehensive framework. They offer a purposeful approach to course building that begins with first identifying a real-world problem and then developing practical instruction around it.

Synchronous Online Learning: A Deep Dive

2024-03-18T18:37:53+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

Synchronous online learning is a mode of e-learning that happens in a real-time group setting. Such programs are headed and facilitated by skilled trainers and instructors. Each session occurs at a fixed time, and students must be present for the successful learning and completion of the course.