Learning Everest Team

About Learning Everest Team

Learning Everest is a leading eLearning company based out of Pune India. Our clients include corporate customers, universities, training, and eLearning companies. We are a one-stop solution to all your learning needs and are a committed and seasoned team of learning professionals who have worked for some of the finest companies in the world.

How does microlearning impact Manufacturing training?

2024-03-01T13:01:59+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

Manufacturing training is an essential part of any manufacturing industry. According to a Deloitte (2015) study, 4.6 million manufacturing jobs will be needed in the coming decade, but out of that 2.4 million jobs are expected to go unfilled due to the skills gap present now. USD 454 billion might be the cost of a lack of qualified talent on the manufacturing GDP in 2028. Between now and 2028, a persistent shortage of skills will cause USD 2.5 trillion in reduced output.

Corporate eLearning: Trend of the Future

2024-03-01T13:01:12+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Learning Culture, Microlearning, Mobile Learning, Scenario Based Learning|

With the unprecedented changes the world has seen in these recent times, eLearning in every sector has gained more importance than before. Organizations have had to look at alternative options for their onboarding, training, and operation needs since the physical office spaces shut down. Once only remote employees were trained virtually. Today, with all the workforce working from home, corporate eLearning has become the norm. Corporate eLearning is here to stay as many organizations are looking at doing remote work and working from home as a permanent option.

ADDIE: A Comparison with Backward Design and Rapid Prototyping Model

2024-03-01T13:00:32+05:30Categories: Learning Needs, Mobile Learning, Scenario Based Learning|

ADDIE has been the talk of the Instructional Systems Design world for a long time. We have, at some point, used it or a variation of it in our designing process. But have you wondered how the other models fare in the Instructional design field? Let us look at a comparison between ADDIE, Backward Design model, and Rapid Prototyping.

NanoLearning in the Corporate World

2024-03-01T12:59:28+05:30Categories: eLearning, Learning Needs, Microlearning, Mobile Learning|

Nanolearning is an effective teaching method in the corporate world now. With much information, learning and development teams must find ways to keep up with the constantly evolving learning and technologies in this fast-paced world.  In Cambridge Dictionary, Nano is defined as one-billionth of the stated unit and extremely small. So, what is nano learning all about? Is it here to stay in the corporate world?

Making the Most of Your Virtual Learning Journey

2024-03-01T12:55:32+05:30Categories: eLearning, Learning Needs, Microlearning, Mobile Learning|

Unlike classroom learning, the virtual learning journey does not have a teacher whom you can instantly ask questions, who will scold you if your focus wanders, and in whose class, you have to keep your eyes wide open even if you are bored. The virtual learning journey occurs from self-motivation and the willingness to upskill or reskill yourself. You are in charge of choosing how much you want to learn at one go.

Mobile Learning Trends

2024-03-01T12:54:50+05:30Categories: eLearning, Learning Needs, Microlearning, Mobile Learning|

Mobile learning has become prevalent in today's digital world. Mobile learning refers to the process of learning online using mobile devices. It is also called mLearning. Though it has been present since the early 2000s, mLearning has become popular in recent years as it provides access to education to anyone who has a mobile device, anytime, anywhere.

Bloom’s Taxonomy: Decoded

2024-02-29T11:45:15+05:30Categories: Gamification of Learning, eLearning, Learning Needs, Microlearning, Mobile Learning, Scenario Based Learning|

Bloom’s Taxonomy was created in the 1950s. With a group of psychologists, Benjamin Bloom created Bloom’s Taxonomy, a hierarchical model of the cognitive skills involved in learning. It set the learning objectives for learners and included six levels, namely Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation.

Andragogy – Adult Learning Theory

2024-03-01T12:53:42+05:30Categories: Gamification of Learning, eLearning, Learning Needs, Microlearning, Mobile Learning, Scenario Based Learning|

Education is a never-ending process and Andragogy is of paramount importance in this process. There is no limit to what you can learn or when you can learn. Most of us consider education as a key that can unlock opportunities in the future. But we are also constantly learning something new, even as adults.

Adult Learning Theories

2024-03-22T10:28:45+05:30Categories: Gamification of Learning, eLearning, Learning Needs, Microlearning, Mobile Learning, Scenario Based Learning|

Educating adults is an entirely different matter when compared to educating children. Training adults is not at all an easy job. You have to walk a fine line between being firm and giving them a little slack. This is where Adult Learning Theories come in. These theories lay out the guidelines that will help educators create a successful training course. In this article, we’ll be taking a look at some of the popular adult learning theories out there, and hopefully, it will help you decide which one suits your needs the best.

Experiential learning in the Corporate World

2024-03-01T12:51:58+05:30Categories: Gamification of Learning, eLearning, Learning Culture, Learning Needs, Microlearning, Mobile Learning, Scenario Based Learning|

In today's corporate world, where learning culture is very significant at the workplace, experiential learning creates an opportunity for employees to learn from experience. The employees can learn to do better at the workplace and in personal space by learning from real-world examples.