Gamification of Learning

Learning Everest regularly publishes articles on Gamification of learning which are information rich and provides the readers opportunity to ask questions. If you want us to assist your organization to gamify your learning, please feel to schedule a meeting to discuss your learning requirements.

The Efficiency of Online Training in the Workplace

2024-03-01T14:06:56+05:30Categories: eLearning, Gamification of Learning, Learning Management System, Learning Needs, Microlearning, Mobile Learning, Scenario Based Learning|

Online training is changing the way people learn and grow. In the modern world, traditional classroom teachings are taking a back seat, while virtual classrooms are taking the center space. E-learning has grown to be a significant component of employees’ professional development. It fosters the emergence of the necessity for employees to keep up with the rapid evolution of modern technology. Employers, therefore, are now focused on leveraging this mode of training for their employees.

PowerPoint Storyboard – Creating an Efficient E-Learning Module

2024-03-01T14:06:01+05:30Categories: eLearning, Gamification of Learning, Learning Management System, Learning Needs, Microlearning, Mobile Learning, Scenario Based Learning|

Learning a new skill or technology can be enjoyable if taught sufficiently. In our current modern situation, we have many opportunities where we get to benefit from learning quickly and easily using e-learning technologies, where the learning not only depends upon a skilled instructor but also upon a well-crafted learning module. Therefore, creating an effective e-learning design for the learners is very important.

ADDIE Training Model: A 5-Step Model of Instructional Designing

2024-03-01T14:05:15+05:30Categories: eLearning, Gamification of Learning, Learning Management System, Learning Needs, Microlearning, Mobile Learning, Scenario Based Learning|

What is an ADDIE Training Model? In an e-learning process, instructional designing enables consistency-across various courses and modules, developers, instructors, and designers. It pays attention to effective ways to [...]

Benjamin Bloom’s Taxonomy in Workplace Training: Taking Learning to a Higher Level

2024-03-01T14:04:06+05:30Categories: eLearning, Gamification of Learning, Learning Management System, Learning Needs, Microlearning, Mobile Learning, Scenario Based Learning|

Benjamin Bloom and his colleagues developed a taxonomy of learning objectives, where they structurally classified a system for defining and distinguishing different levels of human cognition. When organizing a learning event, one can use the taxonomy to measure what the participants are likely to know and what they need to learn. But the question is, can we use this in workplace training and development programs?

What Does Synchronous Mean: How It Is Transforming Lives?

2024-03-01T14:02:04+05:30Categories: eLearning, Gamification of Learning, Learning Management System, Learning Needs, Microlearning, Mobile Learning, Scenario Based Learning|

What does synchronous mean? The rapid development of informational technology forces people to adapt to the change. Online learning, often known as e-learning, profoundly alters how individuals acquire knowledge. The traditional classroom lessons are taking a back seat, while virtual classrooms dominate the center space.

The Importance of a Learning Journey

2024-02-29T12:11:26+05:30Categories: eLearning, Gamification of Learning, Learning Culture, Learning Needs, Microlearning, Mobile Learning, Scenario Based Learning|

The pursuit of knowledge has the power to transform us. A learning journey nurtures this curiosity of transformation in the learners. It offers continued learning and ensures continued growth. It uses tools that can also help learners navigate the terrain to keep learners going. One can use a it to discover what to learn, how to learn, and what they are good at. Once they understand this, they can easily use the tools and techniques provided by a learning journey to improve their knowledge.

The New Age Training Theories: Re-Inventing Educational System

2024-03-01T13:56:42+05:30Categories: eLearning, Gamification of Learning, Learning Needs, Microlearning, Mobile Learning|

The rapid development of informational technology forces people to adapt to the change. There is a change in the learning field and a shift in processes, strategies, and objectives. Academic content and delivery approaches are evolving with educational interactions involving the transfer of knowledge and skills. Nowadays, learning is not only a transfer of knowledge but also an activity that produces a transformation of mindset and behavior patterns. Learning theories are the frameworks that navigate new-age learning. Instructional designers extensively use them to meet the requirements of the target audience and the situation. In this blog, we will speak a little about a few learning theories and explain why we think it is essential to know about the new-age learning theories and their implications.

9 Ways of Implementing Maslow’s Hierarchy of Needs in the Corporate World

2024-05-21T12:40:18+05:30Categories: eLearning, Gamification of Learning, Learning Needs, Microlearning, Mobile Learning|

So, what do we want after all? Why are we continually trying to achieve our goals? What keeps us motivated in our 9 to 5 jobs? Maslow proposed solutions to this broad group of concerns that frequently confuse human existence. He presented his theory known as Maslow’s hierarchy of needs, where he talked about basic needs that motivate people. But how do these needs apply to our job and choice of career? First, let us see what the theory proposes.

Andragogy vs Pedagogy: Two Different Approaches To Learning

2024-03-01T13:55:07+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

Andragogy vs Pedagogy - Andragogy and Pedagogy are a practice of learning. Both are used in the teaching-learning process. Before 1950, learning methods were centered only around the way children operated. After all, traditional schooling was pretty much how and where education took place. Finally, adult educator and researcher Malcolm Knowles in 1950 adopted the term “andragogy” to refer to adult learning. According to him, while children required more extrinsic motivation and relied on instructor-led methods, Knowles noticed that adults were self-directed and relied heavily on their past experiences when they approached learning opportunities.

What is e-learning : It’s a future to venture

2024-03-01T13:52:58+05:30Categories: Learning Needs, eLearning, Gamification of Learning, Microlearning, Mobile Learning, Scenario Based Learning|

What does e-learning mean? In basic words, the word e-learning refers to electronic learning. It is a learning process that includes electronic devices like computers or laptops. It uses [...]